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	<title>wintense.com &#187; Mac</title>
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	<link>http://wintense.com</link>
	<description>Tools, plugins and other cool stuff</description>
	<lastBuildDate>Sun, 07 Feb 2010 02:46:55 +0000</lastBuildDate>
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		<title>Long time no posts</title>
		<link>http://wintense.com/430</link>
		<comments>http://wintense.com/430#comments</comments>
		<pubDate>Sat, 09 Jan 2010 00:02:54 +0000</pubDate>
		<dc:creator>pieceofsummer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://wintense.com/?p=430</guid>
		<description><![CDATA[Some time ago I&#8217;ve said there would be updates during New Year holidays. Well, that didn&#8217;t come true.
I have been moving to the new apartment and had no time to do something, even reading the e-mails was a problem.
Also I have a request to those of you who has a MacBook and a not-Touch iPod [...]]]></description>
			<content:encoded><![CDATA[<p>Some time ago I&#8217;ve said there would be updates during New Year holidays. Well, that didn&#8217;t come true.<br />
I have been moving to the new apartment and had no time to do something, even reading the e-mails was a problem.</p>
<p>Also I have a request to those of you who has a MacBook and a not-Touch iPod (i.e. Classic, Nano, etc.). Please post in the comments how does the player appear in the Mac OS X. Is it mounted to some directory (which exactly?) as a removable drive just like in Windows?</p>
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		<title>ArtDoctor 2.0 console</title>
		<link>http://wintense.com/283</link>
		<comments>http://wintense.com/283#comments</comments>
		<pubDate>Tue, 30 Jun 2009 09:56:58 +0000</pubDate>
		<dc:creator>pieceofsummer</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[album art]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://wintense.com/?p=283</guid>
		<description><![CDATA[Works with firmware 3.0 both on Windows and Mac OS X (using Mono) &#8211; tested on iPod Touch 1g (Windows 7, Snow Leopard) and iPhone 3GS (Snow Leopard).
This is still experimental, so comments and bugreports are welcome!
Download: .
Still have no time to make GUI, sorry.
]]></description>
			<content:encoded><![CDATA[<p>Works with firmware 3.0 both on Windows and Mac OS X (using <a href="http://mono-project.com/">Mono</a>) &#8211; tested on iPod Touch 1g (Windows 7, Snow Leopard) and iPhone 3GS (Snow Leopard).</p>
<p><em>This is still experimental, so comments and bugreports are welcome!</em></p>
<p>Download: <a title="Download" href="http://wintense.com/download/ArtDoctor2con_2.0.1_v2.zip">ArtDoctor2con</a>.</p>
<p>Still have no time to make GUI, sorry.</p>
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		<title>ArtDoctor for Mac OS X: possible!</title>
		<link>http://wintense.com/257</link>
		<comments>http://wintense.com/257#comments</comments>
		<pubDate>Wed, 06 May 2009 02:13:48 +0000</pubDate>
		<dc:creator>pieceofsummer</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[album art]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://wintense.com/?p=257</guid>
		<description><![CDATA[Some time ago a Mac port of Mono was released, so it made completely possible to run .NET applications there. But ArtDoctor needs to operate directly with device and was strictly tied with iTunesMobileDevice.dll, which has no analog on a Mac. 
And today I&#8217;ve managed to create a fully cross-platform .NET library to deal with [...]]]></description>
			<content:encoded><![CDATA[<p>Some time ago a Mac port of <a href="http://mono-project.com/">Mono</a> was released, so it made completely possible to run .NET applications there. But ArtDoctor needs to operate directly with device and was strictly tied with iTunesMobileDevice.dll, which has no analog on a Mac. </p>
<p>And today I&#8217;ve managed to create a fully cross-platform .NET library to deal with Apple devices. It even works without re-compiling for target platform. The trick is to use MobileDevice (dll on Windows and framework on Mac OS X) instead and apply some dll redirections for Mono.</p>
<p>However, it&#8217;s not just to change referenced library name. Unlike iTunesMobileDevice, MobileDevice framework doesn&#8217;t use native threads on both platforms. Also it is more strict about strings, so hand-made CFStrings most likely won&#8217;t do.</p>
<p>P.S. I really have no idea why both of these libraries are included in Windows distribution of Apple Mobile Device Support, &#8217;cause they don&#8217;t even reference each other.</p>
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