foo_touchremote 0.2.5
U know
This is a stability release.
- Fixed occasional JIT error when pairing with device.
- Fixed random foobar crashes.
- Volume and seekbar sliders are quite smooth now.
Download: foo_touchremote 0.2.2.1
Ok guys, here’s a long-awaited update for foo_touchremote. It has been rewritten from scratch, so not all features of the previous versions may be replicated.
It still may have a lot of bugs, so feel free to leave your feedback in comments or by e-mail.
Requirements:
Grab and try: foo_touchremote 0.2.1.2
Some time ago I’ve said there would be updates during New Year holidays. Well, that didn’t come true.
I have been moving to the new apartment and had no time to do something, even reading the e-mails was a problem.
Also I have a request to those of you who has a MacBook and a not-Touch iPod (i.e. Classic, Nano, etc.). Please post in the comments how does the player appear in the Mac OS X. Is it mounted to some directory (which exactly?) as a removable drive just like in Windows?

The key feature of DAAP is using Bonjour for discovery, so you need Bonjour Service (usually you already have one installed with iTunes).
You also need .NET Framework 3.5 SP1 installed.
For new versions (since 0.2.8) you need .NET Framework 4 and VC++ 2010 runtime installed.
You may use it with various client devices: iPhones, iPads or iPods Touch, Android-based phones or tablets, and Windows Phone 7 phones.
See FAQ page for a complete list of supported client applications on different platforms.
Download foo_touchremote 0.2.8.3.
Quick Start: after installation go to the plugin settings page and pair with your device.
If you have troubles installing or using this plugin, please refer to the FAQ page. Most likely you’ll find your answer there.
Oct 15 2011: Version 0.2.8.2.
Oct 02 2011: Version 0.2.8.
Mar 16 2011: Version 0.2.7.2.
Mar 2 2011: Version 0.2.7.1.
Feb 26 2011: Version 0.2.7.
Feb 19 2011: Version 0.2.6.
Feb 13 2011: Version 0.2.5.2.
Feb 11 2011: Version 0.2.5.
Feb 9 2011: Version 0.2.4.
Feb 6 2011: Version 0.2.3.
Feb 3 2011: Version 0.2.2.1.
Jan 30 2011: Version 0.2.1.
Sep 29 2010: Version 0.1.2.1 v2.
Feb 7 2010: Version 0.1.2.1.
Feb 6 2010: Version 0.1.2.
Jan 31 2010: Version 0.1.1.
Nov 04 2009: Version 0.0.7.1.
Oct 30 2009: Version 0.0.6.
Oct 17 2009: Initial public build 0.0.5 alpha.
I’ve just got why you should use new iTunes (8.2) since beta 5. They have replaced old iTunesDB library with new one based on SQLite, so sync is a bit odd thing now.
Device itself doesn’t use iTunesDB at all, but iTunes still does – I think it’s for compatibility reasons. When syncing, iTunes writes both iTunesDB and new library files to device. If there’s no iTunesDB file on device, iTunes will also purge new library and all your music will appear as “other” data.
I wonder whether new library will completely supersede iTunesDB or will they continue coexisting for compatibility reasons. But anyway, linux guys would be happy since SQLite format is open and much more clear for understanding.
Yeah, I’ve just found out how to handle this and terminate sync when user slides cancel switch.
We need following functions (meta-language):
ERROR AMDObserveNotification(HANDLE proxy, CFSTR notification);
ERROR AMDListenForNotifications(HANDLE proxy, NOTIFY_CALLBACK cb, USERDATA data);
and callback delegate:
typedef void (*NOTIFY_CALLBACK)(CFSTR notification, USERDATA data);
First, we need AMDObserveNotification to subscribe notifications about “com.apple.itunes-client.syncCancelRequest”. Then we should start listening for notifications (second function) until we get “AMDNotificationFaceplant”.
That’s it. When notification got, you should unlock and close lock file handle (don’t sure if you need to post “syncDidFinish” to proxy, seems it doesn’t matter) and terminate sync gracefully.
P.S. The same notification is also got when you unplug your device, so you should always be ready for errors.
Some time ago a Mac port of Mono was released, so it made completely possible to run .NET applications there. But ArtDoctor needs to operate directly with device and was strictly tied with iTunesMobileDevice.dll, which has no analog on a Mac.
And today I’ve managed to create a fully cross-platform .NET library to deal with Apple devices. It even works without re-compiling for target platform. The trick is to use MobileDevice (dll on Windows and framework on Mac OS X) instead and apply some dll redirections for Mono.
However, it’s not just to change referenced library name. Unlike iTunesMobileDevice, MobileDevice framework doesn’t use native threads on both platforms. Also it is more strict about strings, so hand-made CFStrings most likely won’t do.
P.S. I really have no idea why both of these libraries are included in Windows distribution of Apple Mobile Device Support, ’cause they don’t even reference each other.
For some time I thought that current ArtDoctor version (1.0.2) can fix any artwork-related issues. Well, I was wrong: maybe in case of iTunes that’s true, but other managers could not be trusted a bit.
A few days ago I was trying to resolve a reported issue with “parameter is not valid” error.
At first I thought there were some changes in thumbnail formats (error was got on iTouch 2G, and I’ve never tested it on that device). Then I looked in ArtworkDB and noticed that it had invalid information inside, like overlapping offsets in cache files.
So I understood ArtDoctor must also be able to rewrite artwork database, not only cache. It still doesn’t affect main database and is safe for your player. Even if something goes wrong, you won’t lose your music.
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No updates yet, it is still version 1.0.2.
Go to product page.